Tuesday, 1 February 2011

Part three: Calm before storm


It does indeed seem that I cleared up the area and no hostiles are around. I rescue the hostage, some chick who offers to get me some medication for malaria if I met up with her in someplace called Mike's. Better do that, then. But first I want to get paid from the job I did. I get back to the slaughterhouse my employer is waiting in, on my way there I keep my eyes open - I take it especially carefully with some buildings I encounter. Constructed structures often mean people are nearby, and people might be hostile and after my life. I don't encounter a soul, however.

Once I reach the slaughterhouse I get paid in diamonds I need to find myself, and get again adviced to visit Mike's. I really want to check that place out, everyone seem to be talking about it. So I start making my way there and have to abandon my car when I get to Pala. After some wandering around I find the road that leads to Mike's and realize I maybe should have gotten a vehicle. It would be faster to get around with one, but on the other hand it's much harder to spot hostiles from inside a such device.

I don't feel comfortable on the open road so I start traveling on rougher terrain to get some cover. I finally reach my destination, Mike's Bar, but the haunt is empty. Noone is there. I really want that hostage girl to get me that medicine, I hope she comes here later. While waiting I decide to check out the nearby arms dealer. The shopkeeper is not around but I help myself and purchase some new hardware via the computer they have set up at the shop. The weaponry is similar I already have but brand new and has lesser chance of jamming. I have to use all my funds on these guns but it might save my life later on to not have my weaponry getting jammed in the middle of a firefight. After upgrading my hardware I step out to the sunshine and decide to check Mike's again, maybe someone got in there while I was shopping.

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